This is where we'll give our Merged plugin a name. It uses the 圎dit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, Fallout 3, and Fallout 4. Plugins popup menu and merges popup menu adjusted (items moved to new submenus) Added reset errors option to clear the errors found in a plugin Now alerts the user if a merge had conflicting Navmeshes Added self reference plugin flag for Fallout Handles self-referencing GECK scripts (should make merging Fallout plugins with MCMs work) However, there is a certain limit on how many plugins(mods) you can load at once before the game starts behaving erratically.
This means that the merge has not been created yet.